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Software of the Month Club 1998 July
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Software of the Month Club 1998 July.iso
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GAMES
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3Dfx
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RRUMBLE
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DATA
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REFLUX.INI
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INI File
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1998-01-21
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6KB
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377 lines
[Players]
BoundColor1=255,0,0 # bounding frames
BoundColor2=0,255,0
BoundColor3=0,128,255
BoundColor4=255,192,0
FillColor1=255,0,0 # selection
FillColor2=0,255,0
FillColor3=0,128,255
FillColor4=255,192,0
[Parts]
HeadCount=16
LegCount=16
[Head0]
Desc=100
Class=Head_UltraChainGun
PartFile=chaingun
MetalCost=100
ShootRange=1200
ReloadTime=20
BoosteredReloadTime=20
[Head1]
Desc=101
Class=Head_RocketLauncher
PartFile=rocket
MetalCost=300
ShootRange=1400
ReloadTime=60
ShopLoopBegin=0
ShopLoopEnd=10
[Head2]
Desc=102
Class=Head_HeatGuided
MetalCost=350
PartFile=heatguid
ShootRange=2000
ReloadTime=90
BoosteredReloadTime=45
PivotZ=10
CanSeeThroughWalls=2
[Head3]
Desc=103
Class=Head_MineSpreader
PartFile=null
ShootRange=200
ReloadTime=50
BoosteredReloadTime=50
[Head4]
Desc=104
Class=Head_Oiler
PartFile=null
ShootRange=2000
ReloadTime=100
BoosteredReloadTime=100
ShopLoopBegin=0
ShopLoopEnd=0
[Head5]
Desc=105
Class=Head_Magnetic
PartFile=null
ShootRange=3000
ReloadTime=50
[Head6]
Desc=106
Class=Head_ForceField
PartFile=null
ShootRange=1600
ReloadTime=30
ShopLoopBegin=1
ShopLoopEnd=18
[Head7]
Desc=107
Class=Head_Nuke
PartFile=null
ShootRange=400
ReloadTime=100
BoosteredReloadTime=100
[Head8]
Desc=108
Class=Head_Laser
PartFile=laser
MetalCost=100
ShootRange=2000
ReloadTime=120
BoosteredReloadTime=90
TurnSpeed=3
[Head9]
Desc=109
Class=Head_PulseGun
PartFile=pulsegun
MetalCost=350
LoadScale=0.1
ShootRange=1600
ReloadTime=60
TurnSpeed=3
BoosteredReloadTime=60
[Head10]
Desc=110
Class=Head_Eraser
PartFile=eraser
MetalCost=300
ShootRange=1600
ReloadTime=150
ShopLoopBegin=0
ShopLoopEnd=20
BoosteredReloadTime=90
CanSeeThroughWalls=1
TurnSpeed=3
[Head11]
Desc=111
Class=Head_Buzzer
PartFile=null
ShootRange=2000
ReloadTime=45
LoadScale=0.1
ShopLoopBegin=0
ShopLoopEnd=17
[Head12]
Desc=112
Class=Head_NitrogenGrenades
PartFile=null
ShootRange=5000
ReloadTime=2400
BoosteredReloadTime=1200
ConstantHeightFrame=0
[Head13]
Desc=113
Class=Head_Disturber
PartFile=null
ShootRange=2000
ReloadTime=45
[Head14]
Desc=114
Class=Head_Holo
PartFile=null
ShootRange=2000
ReloadTime=45
[Head15]
Desc=115
Class=Head_Infector
PartFile=null
ShootRange=2000
ReloadTime=30
BoosteredReloadTime=5
[Legs0]
Desc=200
Class=Legs_2LegsB
PartFile=2legs-a
WalkSpeed=5
PowerConsumption=50
MetalCost=100
Armor=53
ShopLoopBegin=11
ShopLoopEnd=50
TurnSpeed=2
InitialEnergy=400
[Legs1] # place 4-legs HERE
Desc=201
Class=Legs_4Legs
PartFile=null
WalkSpeed=8
PowerConsumption=50
Armor=53
LoadScale=0.07
[Legs2]
Desc=202
Class=Legs_Kangaroo
PartFile=kangaroo
WalkSpeed=10
ConstantHeightFrame=0
ShopLoopBegin=1
ShopLoopEnd=35
[Legs3] # caterpillar
Desc=203
Class=Legs_Caterpillar
PartFile=null
WalkSpeed=3
PowerConsumption=50
Armor=53
ShopLoopBegin=0
ShopLoopEnd=0
[Legs4] # 4 tires
Desc=204
Class=Legs_4Tires
PartFile=null
WalkSpeed=10
PowerConsumption=50
Armor=53
ShopLoopBegin=0
ShopLoopEnd=0
[Legs5] # 8-tires amphibian
Desc=205
Class=Legs_Amphibian
PartFile=null
WalkSpeed=9
PowerConsumption=50
Armor=53
[Legs6] # propeller
Desc=206
Class=Legs_Propeller
PartFile=null
WalkSpeed=4
ConstantHeightFrame=0
ShopLoopBegin=0
ShopLoopEnd=30
[Legs7] # snail
Desc=207
Class=Legs_Snail
PartFile=null
WalkSpeed=2
ShopLoopBegin=0
ShopLoopEnd=88
[Legs8]
Desc=208
Class=Legs_2LegsA
PartFile=2legs-b
WalkSpeed=5
PowerConsumption=50
Armor=53
MetalCost=100
LoadScale=0.07
ShopLoopBegin=1
ShopLoopEnd=30
TurnSpeed=2
InitialEnergy=700
[Legs9] # teleport
Desc=209
Class=Legs_Teleport
PartFile=null
WalkSpeed=3
[Legs10] # jet-pack
Desc=210
Class=Legs_JetPack
PartFile=jetpack
WalkSpeed=5
ShopLoopBegin=0
ShopLoopEnd=0
MetalCost=200
InitialEnergy=400
[Legs11] # spider legs
Desc=211
Class=Legs_Spider
PartFile=null
WalkSpeed=6
ShopLoopBegin=0
ShopLoopEnd=20
ConstantHeightFrame=0
[Legs12] # jet car
Desc=212
Class=Legs_JetCar
PartFile=null
LoadScale=0.5
WalkSpeed=6
ConstantHeightFrame=0
[Legs13] # hovercraft
Desc=213
Class=Legs_Hovercraft
PartFile=null
WalkSpeed=8
ConstantHeightFrame=0
[Legs14]
Desc=214
Class=Legs_Antigrav
PartFile=null
WalkSpeed=2
ConstantHeightFrame=0
ShopLoopBegin=0
ShopLoopEnd=10
[Legs15]
Desc=215
Class=Legs_Cube
PartFile=null
WalkSpeed=3
ShopLoopBegin=0
ShopLoopEnd=100
[GuidedRocket] # dwie rakiety z dymkiem
FirePower=24
TurnSpeed=50
HSpeed=70
SpeedBoost=1
[Eraser] # dwie rakiety z dymkiem
FirePower=24
TurnSpeed=50
HSpeed=70
SpeedBoost=1
[TrailedRocket] # z niebieskim trailem
FirePower=20
TurnSpeed=5
HSpeed=10
SpeedBoost=1
[Tornado]
FirePower=24
TurnSpeed=50
HSpeed=70
SpeedBoost=1
[ChainGun]
FirePower=12
TurnSpeed=0 # non-guided
HSpeed=20
BoosteredHSpeed=6
SpeedBoost=1
[Infector]
FirePower=4
TurnSpeed=0 # non-guided
HSpeed=20
SpeedBoost=1
BoosteredHSpeed=30
[Laser]
FirePower=8
TurnSpeed=1 # non-guided
HSpeed=200
SpeedBoost=1
[Pulsar]
FirePower=13
TurnSpeed=1 # non-guided
HSpeed=50
SpeedBoost=1
[Slider] # tu mozesz ustawiac tytuly dla poszczegolnych buttonow
Slider1=auto 0
Slider2=auto 1
Slider3=auto 2
[Level]
LevelINI=level1.ini
[BoosterCosts]
Cost0=10
Cost1=20
Cost2=30
Cost3=40
Cost4=50
Cost5=60
Cost6=70
Cost7=80